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My goal with this environment was to improve on my foliage and learn more about sculpting in ZBrush. I wanted to create an immersive environment and also work on my lighting. Spent a lot of time and effort on this, feedback is always welcome!
Original concept art: https://www.artstation.com/artwork/lxkkDY

all trees were created using this method

all trees were created using this method

all unique asssets were created using this method

all unique asssets were created using this method

Unique material #1

Unique material #2

Unique material #3

Atlases were sculpted in ZBrush, textured in Substance Painter

Atlases were sculpted in ZBrush, textured in Substance Painter

Stair blocks, modular slab, twigs, dead leaves, rocks. All assets were covered with Z-Up moss shader showcased below

Stair blocks, modular slab, twigs, dead leaves, rocks. All assets were covered with Z-Up moss shader showcased below

Modular Ivy variations, Daisy variations, grass variations, generic plant variations

Modular Ivy variations, Daisy variations, grass variations, generic plant variations

RGB mask shader and Z-Up moss shader with Z-Up Nanite displacement